
Chief advisor
The Advisor
Runs the tutorial and most of the story quests. Follow her arrows and the first hour takes care of itself.
“Houses first, Commander. An empire runs on taxes.”
Island strategy · Free in your browser
Build an island. Raise an army. Trade for the rest.
How it plays
People move in. They pay taxes in coins and count as your population. A hut pays a little every three minutes; a big house pays a lot once a day. Taxes wait for you and never expire.
Farms earn coins, lumber mills cut wood, oil wells pump oil and mines dig ore. Short orders while you play, long ones before you log off.
Barracks train soldiers, artillery and tanks. Shipyards launch gunboats, carriers and battleships. Hangars put fighters, airships and bombers in the sky.
Turn-based battles on the world map. You see the enemy line-up first, then choose who fights. Wins bring experience, coins and the next part of the story.
Every level and every population milestone opens bigger buildings and stronger units. A new level refills your energy, and the loop starts again on a larger scale.
Don't read about it. Build it.
Pick a building, click a plot. Watch the bar at the top: the coins, wood, oil and people you make here are yours for the rest of the page.
Your advisorWelcome, Commander. Start with a few houses. People pay taxes.
A toy made for this page. The real island is bigger, the timers are longer and there are dozens of buildings for each job.
War
Land, air and sea each have three classes. Every class hits one class in each branch hard and is badly hurt by another. Knowing the chart matters more than numbers.
Land Soldiers
Artillery, Airships, Carriers
Tanks, Bombers, Gunboats
Drill sergeantLook at their line-up first, recruit. Then bring what beats it.
Tap a class. Green beats it, red is beaten by it.
Trade
When you join, your island is drawn onto aluminum, copper, gold, iron or uranium. Your mines will only ever dig that one. Draw yours.
Players trade with each other right on top of the game. You never leave the page. Sell the ore you dig, buy the ones you can't.
Example listing, for illustration.
Growth
Population 0
Energy refills by itself, one point every five minutes. The cap grows with your level.
The story
Your island was attacked by the Dark Alliance. You rebuild, raise an army and take the fight to them, one island at a time. Each villain holds a piece of the world map and has to be beaten in a series of battles. You won't do it alone.

Chief advisor
Runs the tutorial and most of the story quests. Follow her arrows and the first hour takes care of itself.
“Houses first, Commander. An empire runs on taxes.”

Training
Teaches you to build units and to fight. Loud, blunt and always right about the enemy line-up.
“Biggest army loses to the right army. Every time.”

That's you
Builds the town, gives the orders and leads the army across the map. Pick your own commander portrait when you sign up.
“One island at a time.”
Also on your staff: a city official for houses and government, an engineer for the big builds and a scientist for research.
Empire Points & IMP
Handed out for levels and quests. Spend them anywhere in the game. They can't be traded or withdrawn.
Earned by selling to other players. The only points the market accepts, and the ones planned to connect to IMP.
IMP is a token on Base. Withdrawable Empire Points are planned to convert to and from IMP, so what you earn from other players is yours to keep.
IMP runs on the Base test network today. Nothing about it is live or for sale yet.
See the live numbers: players, trades, points in circulation →
You reached level 1 on this page.
The CommanderEnough reading. Let's go build something.
No download. Sign up with a username, pick a commander and start building.
Join the commanders